6 Commits

4 changed files with 89 additions and 33 deletions

View File

@@ -1,42 +1,36 @@
package com.ghost.technic;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
import com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.ui.Window;
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
import com.badlogic.gdx.utils.ScreenUtils;
import com.badlogic.gdx.utils.viewport.FitViewport;
import com.badlogic.gdx.utils.GdxRuntimeException;
import com.ghost.technic.asset.AssetService;
import com.ghost.technic.screen.BattlefieldScreen;
import com.ghost.technic.server.Player;
import com.ghost.technic.server.game.GameActionService;
import com.ghost.technic.server.game.GameState;
import com.ghost.technic.server.game.event.EventBus;
import java.util.HashMap;
import java.util.Map;
/** {@link com.badlogic.gdx.ApplicationListener} implementation shared by all platforms. */
public class TechnicClient extends ApplicationAdapter {
public class TechnicClient extends Game {
private Skin skin;
private Screen currentScreen;
private AssetManager assetManager;
private AssetService assetService;
private GameState gameState;
private GameActionService gameActionService;
private final Map<Class<? extends Screen>, Screen> screenCache = new HashMap<>();
@Override
public void create() {
skin = new Skin(Gdx.files.internal("ui/uiskin.json"));
assetManager = new AssetManager();
assetManager.load("cards/cards.atlas", TextureAtlas.class);
assetManager.finishLoading();
Gdx.app.log("TechnicClient | INFO", "Finished loading assets!");
assetService = new AssetService(new InternalFileHandleResolver());
gameState = new GameState(new EventBus());
gameActionService = new GameActionService(gameState);
@@ -46,28 +40,31 @@ public class TechnicClient extends ApplicationAdapter {
gameState.setPlayers(playerOne, playerTwo);
gameState.setup();
currentScreen = new BattlefieldScreen(skin); // store reference
currentScreen.show();
// screen
addScreen(new BattlefieldScreen(skin));
setScreen(BattlefieldScreen.class);
}
@Override
public void render() {
if (currentScreen != null) {
currentScreen.render(Gdx.graphics.getDeltaTime());
}
public void addScreen(Screen screen) {
screenCache.put(screen.getClass(), screen);
}
@Override
public void resize(int width, int height) {
if (currentScreen != null) {
currentScreen.resize(width, height);
public void setScreen(Class<? extends Screen> screenClass) {
var screen = screenCache.get(screenClass);
if (screen == null) {
throw new GdxRuntimeException("Screen " + screenClass.getSimpleName() + " not found in cache");
}
super.setScreen(screen);
}
public void removeScreen(Screen screen) {
screenCache.remove(screen.getClass());
}
@Override
public void dispose() {
if (currentScreen != null) {
currentScreen.dispose();
for (Screen screen : screenCache.values()) {
screen.dispose();
}
skin.dispose();
}

View File

@@ -0,0 +1,7 @@
package com.ghost.technic.asset;
import com.badlogic.gdx.assets.AssetDescriptor;
public interface Asset<T> {
AssetDescriptor<T> getDescriptor();
}

View File

@@ -0,0 +1,51 @@
package com.ghost.technic.asset;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.assets.loaders.FileHandleResolver;
import com.badlogic.gdx.utils.Disposable;
public class AssetService implements Disposable {
private final AssetManager assetManager;
public AssetService(FileHandleResolver fileHandleResolver) {
this.assetManager = new AssetManager(fileHandleResolver);
// old technic code
// this.assetManager.load("cards/cards.atlas", TextureAtlas.class);
// this.assetManager.finishLoading();
// Gdx.app.log("Technic | INFO", "Finished loading assets!");
// this.cardSkin.addRegions(assetManager.get("cards/cards.atlas", TextureAtlas.class));
}
public <T> T load(Asset<T> asset) {
this.assetManager.load(asset.getDescriptor());
this.assetManager.finishLoading();
return this.assetManager.get(asset.getDescriptor());
}
public <T> void unload(Asset<T> asset) {
this.assetManager.unload(asset.getDescriptor().fileName);
}
public <T> void queue(Asset<T> asset) {
this.assetManager.load(asset.getDescriptor());
}
public <T> T get(Asset<T> asset) {
return this.assetManager.get(asset.getDescriptor());
}
public boolean update() {
return this.assetManager.update();
}
public void debugDiagnostics() {
Gdx.app.debug("AssetService", this.assetManager.getDiagnostics());
}
@Override
public void dispose() {
this.assetManager.dispose();
}
}

View File

@@ -1,4 +1,4 @@
package com.ghost.technic;
package com.ghost.technic.screen;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
@@ -6,6 +6,7 @@ import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.utils.ScreenUtils;
import com.badlogic.gdx.utils.viewport.FitViewport;
import com.ghost.technic.BattlefieldView;
public class BattlefieldScreen implements Screen {