5 Commits

2 changed files with 27 additions and 26 deletions

View File

@@ -1,34 +1,31 @@
package com.ghost.technic;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.ui.Window;
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
import com.badlogic.gdx.utils.ScreenUtils;
import com.badlogic.gdx.utils.viewport.FitViewport;
import com.badlogic.gdx.utils.GdxRuntimeException;
import com.ghost.technic.screen.BattlefieldScreen;
import com.ghost.technic.server.Player;
import com.ghost.technic.server.game.GameActionService;
import com.ghost.technic.server.game.GameState;
import com.ghost.technic.server.game.event.EventBus;
import java.util.HashMap;
import java.util.Map;
/** {@link com.badlogic.gdx.ApplicationListener} implementation shared by all platforms. */
public class TechnicClient extends ApplicationAdapter {
public class TechnicClient extends Game {
private Skin skin;
private Screen currentScreen;
private AssetManager assetManager;
private GameState gameState;
private GameActionService gameActionService;
private final Map<Class<? extends Screen>, Screen> screenCache = new HashMap<>();
@Override
public void create() {
@@ -46,28 +43,31 @@ public class TechnicClient extends ApplicationAdapter {
gameState.setPlayers(playerOne, playerTwo);
gameState.setup();
currentScreen = new BattlefieldScreen(skin); // store reference
currentScreen.show();
// screen
addScreen(new BattlefieldScreen(skin));
setScreen(BattlefieldScreen.class);
}
@Override
public void render() {
if (currentScreen != null) {
currentScreen.render(Gdx.graphics.getDeltaTime());
}
public void addScreen(Screen screen) {
screenCache.put(screen.getClass(), screen);
}
@Override
public void resize(int width, int height) {
if (currentScreen != null) {
currentScreen.resize(width, height);
public void setScreen(Class<? extends Screen> screenClass) {
var screen = screenCache.get(screenClass);
if (screen == null) {
throw new GdxRuntimeException("Screen " + screenClass.getSimpleName() + " not found in cache");
}
super.setScreen(screen);
}
public void removeScreen(Screen screen) {
screenCache.remove(screen.getClass());
}
@Override
public void dispose() {
if (currentScreen != null) {
currentScreen.dispose();
for (Screen screen : screenCache.values()) {
screen.dispose();
}
skin.dispose();
}

View File

@@ -1,4 +1,4 @@
package com.ghost.technic;
package com.ghost.technic.screen;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
@@ -6,6 +6,7 @@ import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.utils.ScreenUtils;
import com.badlogic.gdx.utils.viewport.FitViewport;
import com.ghost.technic.BattlefieldView;
public class BattlefieldScreen implements Screen {