Update BattlefieldScreen.java, BattlefieldScreen.java, and TechnicClient.java, move screen to its own package and cleaned up unused import

This commit is contained in:
2025-09-11 11:54:14 +01:00
parent 73b6e2c156
commit 213dcf3a6a
2 changed files with 3 additions and 10 deletions

View File

@@ -5,16 +5,8 @@ import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.ui.Window;
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
import com.badlogic.gdx.utils.ScreenUtils;
import com.badlogic.gdx.utils.viewport.FitViewport;
import com.ghost.technic.screen.BattlefieldScreen;
import com.ghost.technic.server.Player;
import com.ghost.technic.server.game.GameActionService;
import com.ghost.technic.server.game.GameState;

View File

@@ -1,4 +1,4 @@
package com.ghost.technic;
package com.ghost.technic.screen;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
@@ -6,6 +6,7 @@ import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.utils.ScreenUtils;
import com.badlogic.gdx.utils.viewport.FitViewport;
import com.ghost.technic.BattlefieldView;
public class BattlefieldScreen implements Screen {