Files
mystictutorial/sceneComposer.scmp
2025-06-01 20:26:36 +02:00

3068 lines
70 KiB
Plaintext
Raw Permalink Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

{
atlasData: {
atlasCurrent: true
drawables: [
{
file: C:/Users/Simon/IdeaProjects/mystictutorial/assets_raw/ui/button.9.png
bgColor: {
r: 1
g: 1
b: 1
a: 1
}
tint: null
tintName: null
name: button
tiled: false
minWidth: -1
minHeight: -1
customized: false
tenPatchData: null
tvgData: null
type: NINE_PATCH
hidden: false
}
{
file: C:/Users/Simon/IdeaProjects/mystictutorial/assets_raw/ui/bar_frame.9.png
bgColor: {
r: 1
g: 1
b: 1
a: 1
}
tint: null
tintName: null
name: bar_frame
tiled: false
minWidth: -1
minHeight: -1
customized: false
tenPatchData: null
tvgData: null
type: NINE_PATCH
hidden: false
}
{
file: C:/Users/Simon/IdeaProjects/mystictutorial/assets_raw/ui/bar.png
bgColor: {
r: 1
g: 1
b: 1
a: 1
}
tint: null
tintName: null
name: bar
tiled: false
minWidth: -1
minHeight: -1
customized: false
tenPatchData: null
tvgData: null
type: TEXTURE
hidden: false
}
{
file: C:/Users/Simon/IdeaProjects/mystictutorial/assets_raw/ui/bar.png
bgColor: {
r: 1
g: 1
b: 1
a: 1
}
tint: null
tintName: null
name: bar10
tiled: false
minWidth: 0
minHeight: -1
customized: false
tenPatchData: {
horizontalStretchAreas: {
items: [ 0, 105 ]
size: 2
ordered: true
}
verticalStretchAreas: {
items: [ 1, 3 ]
size: 2
ordered: true
}
contentLeft: 0
contentRight: 0
contentTop: 0
contentBottom: 0
tile: true
colorName: null
color1Name: null
color2Name: null
color3Name: null
color4Name: null
offsetX: 0
offsetY: 0
offsetXspeed: 0
offsetYspeed: 0
frameDuration: 0.03
regionNames: []
playMode: 2
crushMode: 0
}
tvgData: null
type: TENPATCH
hidden: false
}
{
file: C:/Users/Simon/IdeaProjects/mystictutorial/assets_raw/ui/frame.9.png
bgColor: {
r: 1
g: 1
b: 1
a: 1
}
tint: null
tintName: null
name: frame
tiled: false
minWidth: -1
minHeight: -1
customized: false
tenPatchData: null
tvgData: null
type: NINE_PATCH
hidden: false
}
{
file: C:/Users/Simon/IdeaProjects/mystictutorial/assets_raw/ui/banner.png
bgColor: {
r: 1
g: 1
b: 1
a: 1
}
tint: null
tintName: null
name: banner
tiled: false
minWidth: -1
minHeight: -1
customized: false
tenPatchData: null
tvgData: null
type: TEXTURE
hidden: false
}
{
file: C:/Users/Simon/IdeaProjects/mystictutorial/assets_raw/ui/selection.9.png
bgColor: {
r: 1
g: 1
b: 1
a: 1
}
tint: null
tintName: null
name: selection
tiled: false
minWidth: -1
minHeight: -1
customized: false
tenPatchData: null
tvgData: null
type: NINE_PATCH
hidden: false
}
{
file: C:/Users/Simon/IdeaProjects/mystictutorial/assets_raw/ui/life_00.png
bgColor: {
r: 1
g: 1
b: 1
a: 1
}
tint: null
tintName: null
name: life_00
tiled: false
minWidth: -1
minHeight: -1
customized: false
tenPatchData: null
tvgData: null
type: TEXTURE
hidden: false
}
{
file: C:/Users/Simon/IdeaProjects/mystictutorial/assets_raw/ui/life_01.png
bgColor: {
r: 1
g: 1
b: 1
a: 1
}
tint: null
tintName: null
name: life_01
tiled: false
minWidth: -1
minHeight: -1
customized: false
tenPatchData: null
tvgData: null
type: TEXTURE
hidden: false
}
{
file: C:/Users/Simon/IdeaProjects/mystictutorial/assets_raw/ui/life_02.png
bgColor: {
r: 1
g: 1
b: 1
a: 1
}
tint: null
tintName: null
name: life_02
tiled: false
minWidth: -1
minHeight: -1
customized: false
tenPatchData: null
tvgData: null
type: TEXTURE
hidden: false
}
{
file: C:/Users/Simon/IdeaProjects/mystictutorial/assets_raw/ui/life_03.png
bgColor: {
r: 1
g: 1
b: 1
a: 1
}
tint: null
tintName: null
name: life_03
tiled: false
minWidth: -1
minHeight: -1
customized: false
tenPatchData: null
tvgData: null
type: TEXTURE
hidden: false
}
{
file: C:/Users/Simon/IdeaProjects/mystictutorial/assets_raw/ui/life_04.png
bgColor: {
r: 1
g: 1
b: 1
a: 1
}
tint: null
tintName: null
name: life_04
tiled: false
minWidth: -1
minHeight: -1
customized: false
tenPatchData: null
tvgData: null
type: TEXTURE
hidden: false
}
]
fontDrawables: []
}
jsonData: {
colors: [
{
class: com.ray3k.skincomposer.data.ColorData
color: {
r: 0
g: 0
b: 0
a: 1
}
name: black
}
{
class: com.ray3k.skincomposer.data.ColorData
color: {
r: 0.9647059
g: 0.8901961
b: 0.74509805
a: 1
}
name: sand
}
{
class: com.ray3k.skincomposer.data.ColorData
color: {
r: 1
g: 1
b: 1
a: 1
}
name: white
}
]
fonts: []
freeTypeFonts: [
{
class: com.ray3k.skincomposer.data.FreeTypeFontData
name: cherry_cream_soda_12
file: C:/Users/Simon/IdeaProjects/mystictutorial/assets_raw/ui/CherryCreamSoda-Regular.ttf
previewTTF: IBMPlexSerif-Medium
useCustomSerializer: true
size: 12
mono: false
hinting: Slight
color: white
gamma: 1.8
renderCount: 2
borderWidth: 0
borderColor: null
borderStraight: false
borderGamma: 1.8
shadowOffsetX: 0
shadowOffsetY: 0
shadowColor: null
spaceX: 2
spaceY: 2
characters: "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789!?.,'\""
kerning: true
flip: false
genMipMaps: false
minFilter: Linear
magFilter: Linear
incremental: false
}
{
class: com.ray3k.skincomposer.data.FreeTypeFontData
name: cherry_cream_soda_16
file: C:/Users/Simon/IdeaProjects/mystictutorial/assets_raw/ui/CherryCreamSoda-Regular.ttf
previewTTF: IBMPlexSerif-Medium
useCustomSerializer: true
size: 16
mono: false
hinting: Slight
color: white
gamma: 1.8
renderCount: 2
borderWidth: 0
borderColor: null
borderStraight: false
borderGamma: 1.8
shadowOffsetX: 0
shadowOffsetY: 0
shadowColor: null
spaceX: 2
spaceY: 2
characters: "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789!?.,'\""
kerning: true
flip: false
genMipMaps: false
minFilter: Linear
magFilter: Linear
incremental: false
}
]
classStyleMap: {
com.badlogic.gdx.scenes.scene2d.ui.Window: [
{
class: com.ray3k.skincomposer.data.StyleData
name: default
clazz: com.badlogic.gdx.scenes.scene2d.ui.Window
properties: {
background: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: background
optional: true
value: null
}
titleFont: {
type: com.badlogic.gdx.graphics.g2d.BitmapFont
name: titleFont
optional: false
value: null
}
titleFontColor: {
type: com.badlogic.gdx.graphics.Color
name: titleFontColor
optional: true
value: null
}
stageBackground: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: stageBackground
optional: true
value: null
}
}
deletable: false
parent: null
}
]
com.badlogic.gdx.scenes.scene2d.ui.SelectBox: [
{
class: com.ray3k.skincomposer.data.StyleData
name: default
clazz: com.badlogic.gdx.scenes.scene2d.ui.SelectBox
properties: {
font: {
type: com.badlogic.gdx.graphics.g2d.BitmapFont
name: font
optional: false
value: null
}
fontColor: {
type: com.badlogic.gdx.graphics.Color
name: fontColor
optional: false
value: null
}
overFontColor: {
type: com.badlogic.gdx.graphics.Color
name: overFontColor
optional: true
value: null
}
disabledFontColor: {
type: com.badlogic.gdx.graphics.Color
name: disabledFontColor
optional: true
value: null
}
background: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: background
optional: true
value: null
}
scrollStyle: {
type: com.badlogic.gdx.scenes.scene2d.ui.ScrollPane$ScrollPaneStyle
name: scrollStyle
optional: false
value: default
}
listStyle: {
type: com.badlogic.gdx.scenes.scene2d.ui.List$ListStyle
name: listStyle
optional: false
value: default
}
backgroundOver: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: backgroundOver
optional: true
value: null
}
backgroundOpen: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: backgroundOpen
optional: true
value: null
}
backgroundDisabled: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: backgroundDisabled
optional: true
value: null
}
}
deletable: false
parent: null
}
]
com.badlogic.gdx.scenes.scene2d.ui.ScrollPane: [
{
class: com.ray3k.skincomposer.data.StyleData
name: default
clazz: com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
properties: {
background: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: background
optional: true
value: null
}
corner: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: corner
optional: true
value: null
}
hScroll: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: hScroll
optional: true
value: null
}
hScrollKnob: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: hScrollKnob
optional: true
value: null
}
vScroll: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: vScroll
optional: true
value: null
}
vScrollKnob: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: vScrollKnob
optional: true
value: null
}
}
deletable: false
parent: null
}
]
com.badlogic.gdx.scenes.scene2d.ui.Slider: [
{
class: com.ray3k.skincomposer.data.StyleData
name: default-horizontal
clazz: com.badlogic.gdx.scenes.scene2d.ui.Slider
properties: {
backgroundOver: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: backgroundOver
optional: true
value: null
}
backgroundDown: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: backgroundDown
optional: true
value: null
}
knobOver: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knobOver
optional: true
value: null
}
knobDown: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knobDown
optional: true
value: null
}
knobBeforeOver: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knobBeforeOver
optional: true
value: null
}
knobBeforeDown: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knobBeforeDown
optional: true
value: null
}
knobAfterOver: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knobAfterOver
optional: true
value: null
}
knobAfterDown: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knobAfterDown
optional: true
value: null
}
background: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: background
optional: false
value: bar_frame
}
disabledBackground: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabledBackground
optional: true
value: null
}
knob: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knob
optional: true
value: null
}
disabledKnob: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabledKnob
optional: true
value: null
}
knobBefore: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knobBefore
optional: true
value: bar10
}
disabledKnobBefore: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabledKnobBefore
optional: true
value: null
}
knobAfter: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knobAfter
optional: true
value: null
}
disabledKnobAfter: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabledKnobAfter
optional: true
value: null
}
}
deletable: false
parent: null
}
{
class: com.ray3k.skincomposer.data.StyleData
name: default-vertical
clazz: com.badlogic.gdx.scenes.scene2d.ui.Slider
properties: {
backgroundOver: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: backgroundOver
optional: true
value: null
}
backgroundDown: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: backgroundDown
optional: true
value: null
}
knobOver: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knobOver
optional: true
value: null
}
knobDown: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knobDown
optional: true
value: null
}
knobBeforeOver: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knobBeforeOver
optional: true
value: null
}
knobBeforeDown: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knobBeforeDown
optional: true
value: null
}
knobAfterOver: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knobAfterOver
optional: true
value: null
}
knobAfterDown: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knobAfterDown
optional: true
value: null
}
background: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: background
optional: false
value: bar_frame
}
disabledBackground: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabledBackground
optional: true
value: null
}
knob: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knob
optional: true
value: null
}
disabledKnob: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabledKnob
optional: true
value: null
}
knobBefore: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knobBefore
optional: true
value: bar10
}
disabledKnobBefore: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabledKnobBefore
optional: true
value: null
}
knobAfter: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knobAfter
optional: true
value: null
}
disabledKnobAfter: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabledKnobAfter
optional: true
value: null
}
}
deletable: false
parent: null
}
]
com.badlogic.gdx.scenes.scene2d.ui.TextField: [
{
class: com.ray3k.skincomposer.data.StyleData
name: default
clazz: com.badlogic.gdx.scenes.scene2d.ui.TextField
properties: {
font: {
type: com.badlogic.gdx.graphics.g2d.BitmapFont
name: font
optional: false
value: null
}
fontColor: {
type: com.badlogic.gdx.graphics.Color
name: fontColor
optional: false
value: null
}
focusedFontColor: {
type: com.badlogic.gdx.graphics.Color
name: focusedFontColor
optional: true
value: null
}
disabledFontColor: {
type: com.badlogic.gdx.graphics.Color
name: disabledFontColor
optional: true
value: null
}
background: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: background
optional: true
value: null
}
focusedBackground: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: focusedBackground
optional: true
value: null
}
disabledBackground: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabledBackground
optional: true
value: null
}
cursor: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: cursor
optional: true
value: null
}
selection: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: selection
optional: true
value: null
}
messageFont: {
type: com.badlogic.gdx.graphics.g2d.BitmapFont
name: messageFont
optional: true
value: null
}
messageFontColor: {
type: com.badlogic.gdx.graphics.Color
name: messageFontColor
optional: true
value: null
}
}
deletable: false
parent: null
}
]
com.badlogic.gdx.scenes.scene2d.ui.CheckBox: [
{
class: com.ray3k.skincomposer.data.StyleData
name: default
clazz: com.badlogic.gdx.scenes.scene2d.ui.CheckBox
properties: {
checkboxOn: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checkboxOn
optional: false
value: null
}
checkboxOff: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checkboxOff
optional: false
value: null
}
checkboxOnOver: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checkboxOnOver
optional: true
value: null
}
checkboxOver: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checkboxOver
optional: true
value: null
}
checkboxOnDisabled: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checkboxOnDisabled
optional: true
value: null
}
checkboxOffDisabled: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checkboxOffDisabled
optional: true
value: null
}
font: {
type: com.badlogic.gdx.graphics.g2d.BitmapFont
name: font
optional: false
value: null
}
fontColor: {
type: com.badlogic.gdx.graphics.Color
name: fontColor
optional: true
value: null
}
downFontColor: {
type: com.badlogic.gdx.graphics.Color
name: downFontColor
optional: true
value: null
}
overFontColor: {
type: com.badlogic.gdx.graphics.Color
name: overFontColor
optional: true
value: null
}
focusedFontColor: {
type: com.badlogic.gdx.graphics.Color
name: focusedFontColor
optional: true
value: null
}
disabledFontColor: {
type: com.badlogic.gdx.graphics.Color
name: disabledFontColor
optional: true
value: null
}
checkedFontColor: {
type: com.badlogic.gdx.graphics.Color
name: checkedFontColor
optional: true
value: null
}
checkedDownFontColor: {
type: com.badlogic.gdx.graphics.Color
name: checkedDownFontColor
optional: true
value: null
}
checkedOverFontColor: {
type: com.badlogic.gdx.graphics.Color
name: checkedOverFontColor
optional: true
value: null
}
checkedFocusedFontColor: {
type: com.badlogic.gdx.graphics.Color
name: checkedFocusedFontColor
optional: true
value: null
}
up: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: up
optional: true
value: null
}
down: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: down
optional: true
value: null
}
over: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: over
optional: true
value: null
}
focused: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: focused
optional: true
value: null
}
disabled: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabled
optional: true
value: null
}
checked: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checked
optional: true
value: null
}
checkedOver: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checkedOver
optional: true
value: null
}
checkedDown: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checkedDown
optional: true
value: null
}
checkedFocused: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checkedFocused
optional: true
value: null
}
pressedOffsetX: {
type: float
name: pressedOffsetX
optional: true
value: 0
}
pressedOffsetY: {
type: float
name: pressedOffsetY
optional: true
value: 0
}
unpressedOffsetX: {
type: float
name: unpressedOffsetX
optional: true
value: 0
}
unpressedOffsetY: {
type: float
name: unpressedOffsetY
optional: true
value: 0
}
checkedOffsetX: {
type: float
name: checkedOffsetX
optional: true
value: 0
}
checkedOffsetY: {
type: float
name: checkedOffsetY
optional: true
value: 0
}
}
deletable: false
parent: null
}
]
com.badlogic.gdx.scenes.scene2d.ui.TextButton: [
{
class: com.ray3k.skincomposer.data.StyleData
name: default
clazz: com.badlogic.gdx.scenes.scene2d.ui.TextButton
properties: {
font: {
type: com.badlogic.gdx.graphics.g2d.BitmapFont
name: font
optional: false
value: cherry_cream_soda_16
}
fontColor: {
type: com.badlogic.gdx.graphics.Color
name: fontColor
optional: true
value: sand
}
downFontColor: {
type: com.badlogic.gdx.graphics.Color
name: downFontColor
optional: true
value: null
}
overFontColor: {
type: com.badlogic.gdx.graphics.Color
name: overFontColor
optional: true
value: null
}
focusedFontColor: {
type: com.badlogic.gdx.graphics.Color
name: focusedFontColor
optional: true
value: null
}
disabledFontColor: {
type: com.badlogic.gdx.graphics.Color
name: disabledFontColor
optional: true
value: null
}
checkedFontColor: {
type: com.badlogic.gdx.graphics.Color
name: checkedFontColor
optional: true
value: null
}
checkedDownFontColor: {
type: com.badlogic.gdx.graphics.Color
name: checkedDownFontColor
optional: true
value: null
}
checkedOverFontColor: {
type: com.badlogic.gdx.graphics.Color
name: checkedOverFontColor
optional: true
value: null
}
checkedFocusedFontColor: {
type: com.badlogic.gdx.graphics.Color
name: checkedFocusedFontColor
optional: true
value: null
}
up: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: up
optional: true
value: button
}
down: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: down
optional: true
value: null
}
over: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: over
optional: true
value: null
}
focused: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: focused
optional: true
value: null
}
disabled: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabled
optional: true
value: null
}
checked: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checked
optional: true
value: null
}
checkedOver: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checkedOver
optional: true
value: null
}
checkedDown: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checkedDown
optional: true
value: null
}
checkedFocused: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checkedFocused
optional: true
value: null
}
pressedOffsetX: {
type: float
name: pressedOffsetX
optional: true
value: 0
}
pressedOffsetY: {
type: float
name: pressedOffsetY
optional: true
value: 0
}
unpressedOffsetX: {
type: float
name: unpressedOffsetX
optional: true
value: 0
}
unpressedOffsetY: {
type: float
name: unpressedOffsetY
optional: true
value: 0
}
checkedOffsetX: {
type: float
name: checkedOffsetX
optional: true
value: 0
}
checkedOffsetY: {
type: float
name: checkedOffsetY
optional: true
value: 0
}
}
deletable: false
parent: null
}
]
com.badlogic.gdx.scenes.scene2d.ui.List: [
{
class: com.ray3k.skincomposer.data.StyleData
name: default
clazz: com.badlogic.gdx.scenes.scene2d.ui.List
properties: {
font: {
type: com.badlogic.gdx.graphics.g2d.BitmapFont
name: font
optional: false
value: null
}
fontColorSelected: {
type: com.badlogic.gdx.graphics.Color
name: fontColorSelected
optional: false
value: null
}
fontColorUnselected: {
type: com.badlogic.gdx.graphics.Color
name: fontColorUnselected
optional: false
value: null
}
selection: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: selection
optional: false
value: null
}
down: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: down
optional: true
value: null
}
over: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: over
optional: true
value: null
}
background: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: background
optional: true
value: null
}
}
deletable: false
parent: null
}
]
com.badlogic.gdx.scenes.scene2d.ui.SplitPane: [
{
class: com.ray3k.skincomposer.data.StyleData
name: default-horizontal
clazz: com.badlogic.gdx.scenes.scene2d.ui.SplitPane
properties: {
handle: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: handle
optional: false
value: null
}
}
deletable: false
parent: null
}
{
class: com.ray3k.skincomposer.data.StyleData
name: default-vertical
clazz: com.badlogic.gdx.scenes.scene2d.ui.SplitPane
properties: {
handle: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: handle
optional: false
value: null
}
}
deletable: false
parent: null
}
]
com.badlogic.gdx.scenes.scene2d.ui.Touchpad: [
{
class: com.ray3k.skincomposer.data.StyleData
name: default
clazz: com.badlogic.gdx.scenes.scene2d.ui.Touchpad
properties: {
background: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: background
optional: true
value: null
}
knob: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knob
optional: true
value: null
}
}
deletable: false
parent: null
}
]
com.badlogic.gdx.scenes.scene2d.ui.Label: [
{
class: com.ray3k.skincomposer.data.StyleData
name: default
clazz: com.badlogic.gdx.scenes.scene2d.ui.Label
properties: {
font: {
type: com.badlogic.gdx.graphics.g2d.BitmapFont
name: font
optional: false
value: cherry_cream_soda_16
}
fontColor: {
type: com.badlogic.gdx.graphics.Color
name: fontColor
optional: true
value: white
}
background: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: background
optional: true
value: null
}
}
deletable: false
parent: null
}
{
class: com.ray3k.skincomposer.data.StyleData
name: small
clazz: com.badlogic.gdx.scenes.scene2d.ui.Label
properties: {
font: {
type: com.badlogic.gdx.graphics.g2d.BitmapFont
name: font
optional: false
value: cherry_cream_soda_12
}
fontColor: {
type: com.badlogic.gdx.graphics.Color
name: fontColor
optional: true
value: white
}
background: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: background
optional: true
value: null
}
}
deletable: true
parent: null
}
]
com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton: [
{
class: com.ray3k.skincomposer.data.StyleData
name: default
clazz: com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
properties: {
imageUp: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: imageUp
optional: true
value: null
}
imageDown: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: imageDown
optional: true
value: null
}
imageOver: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: imageOver
optional: true
value: null
}
imageDisabled: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: imageDisabled
optional: true
value: null
}
imageChecked: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: imageChecked
optional: true
value: null
}
imageCheckedDown: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: imageCheckedDown
optional: true
value: null
}
imageCheckedOver: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: imageCheckedOver
optional: true
value: null
}
font: {
type: com.badlogic.gdx.graphics.g2d.BitmapFont
name: font
optional: false
value: null
}
fontColor: {
type: com.badlogic.gdx.graphics.Color
name: fontColor
optional: true
value: null
}
downFontColor: {
type: com.badlogic.gdx.graphics.Color
name: downFontColor
optional: true
value: null
}
overFontColor: {
type: com.badlogic.gdx.graphics.Color
name: overFontColor
optional: true
value: null
}
focusedFontColor: {
type: com.badlogic.gdx.graphics.Color
name: focusedFontColor
optional: true
value: null
}
disabledFontColor: {
type: com.badlogic.gdx.graphics.Color
name: disabledFontColor
optional: true
value: null
}
checkedFontColor: {
type: com.badlogic.gdx.graphics.Color
name: checkedFontColor
optional: true
value: null
}
checkedDownFontColor: {
type: com.badlogic.gdx.graphics.Color
name: checkedDownFontColor
optional: true
value: null
}
checkedOverFontColor: {
type: com.badlogic.gdx.graphics.Color
name: checkedOverFontColor
optional: true
value: null
}
checkedFocusedFontColor: {
type: com.badlogic.gdx.graphics.Color
name: checkedFocusedFontColor
optional: true
value: null
}
up: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: up
optional: true
value: null
}
down: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: down
optional: true
value: null
}
over: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: over
optional: true
value: null
}
focused: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: focused
optional: true
value: null
}
disabled: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabled
optional: true
value: null
}
checked: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checked
optional: true
value: null
}
checkedOver: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checkedOver
optional: true
value: null
}
checkedDown: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checkedDown
optional: true
value: null
}
checkedFocused: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checkedFocused
optional: true
value: null
}
pressedOffsetX: {
type: float
name: pressedOffsetX
optional: true
value: 0
}
pressedOffsetY: {
type: float
name: pressedOffsetY
optional: true
value: 0
}
unpressedOffsetX: {
type: float
name: unpressedOffsetX
optional: true
value: 0
}
unpressedOffsetY: {
type: float
name: unpressedOffsetY
optional: true
value: 0
}
checkedOffsetX: {
type: float
name: checkedOffsetX
optional: true
value: 0
}
checkedOffsetY: {
type: float
name: checkedOffsetY
optional: true
value: 0
}
}
deletable: false
parent: null
}
]
com.badlogic.gdx.scenes.scene2d.ui.Button: [
{
class: com.ray3k.skincomposer.data.StyleData
name: default
clazz: com.badlogic.gdx.scenes.scene2d.ui.Button
properties: {
up: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: up
optional: true
value: button
}
down: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: down
optional: true
value: null
}
over: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: over
optional: true
value: null
}
focused: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: focused
optional: true
value: null
}
disabled: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabled
optional: true
value: null
}
checked: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checked
optional: true
value: null
}
checkedOver: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checkedOver
optional: true
value: null
}
checkedDown: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checkedDown
optional: true
value: null
}
checkedFocused: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checkedFocused
optional: true
value: null
}
pressedOffsetX: {
type: float
name: pressedOffsetX
optional: true
value: 0
}
pressedOffsetY: {
type: float
name: pressedOffsetY
optional: true
value: 0
}
unpressedOffsetX: {
type: float
name: unpressedOffsetX
optional: true
value: 0
}
unpressedOffsetY: {
type: float
name: unpressedOffsetY
optional: true
value: 0
}
checkedOffsetX: {
type: float
name: checkedOffsetX
optional: true
value: 0
}
checkedOffsetY: {
type: float
name: checkedOffsetY
optional: true
value: 0
}
}
deletable: false
parent: null
}
]
com.badlogic.gdx.scenes.scene2d.ui.ProgressBar: [
{
class: com.ray3k.skincomposer.data.StyleData
name: default-horizontal
clazz: com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
properties: {
background: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: background
optional: false
value: bar_frame
}
disabledBackground: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabledBackground
optional: true
value: null
}
knob: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knob
optional: true
value: null
}
disabledKnob: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabledKnob
optional: true
value: null
}
knobBefore: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knobBefore
optional: true
value: bar
}
disabledKnobBefore: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabledKnobBefore
optional: true
value: null
}
knobAfter: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knobAfter
optional: true
value: null
}
disabledKnobAfter: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabledKnobAfter
optional: true
value: null
}
}
deletable: false
parent: null
}
{
class: com.ray3k.skincomposer.data.StyleData
name: default-vertical
clazz: com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
properties: {
background: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: background
optional: false
value: bar_frame
}
disabledBackground: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabledBackground
optional: true
value: null
}
knob: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knob
optional: true
value: null
}
disabledKnob: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabledKnob
optional: true
value: null
}
knobBefore: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knobBefore
optional: true
value: bar
}
disabledKnobBefore: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabledKnobBefore
optional: true
value: null
}
knobAfter: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knobAfter
optional: true
value: null
}
disabledKnobAfter: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabledKnobAfter
optional: true
value: null
}
}
deletable: false
parent: null
}
]
com.badlogic.gdx.scenes.scene2d.ui.TextTooltip: [
{
class: com.ray3k.skincomposer.data.StyleData
name: default
clazz: com.badlogic.gdx.scenes.scene2d.ui.TextTooltip
properties: {
label: {
type: com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle
name: label
optional: false
value: default
}
background: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: background
optional: true
value: null
}
wrapWidth: {
type: float
name: wrapWidth
optional: true
value: 0
}
}
deletable: false
parent: null
}
]
com.badlogic.gdx.scenes.scene2d.ui.Tree: [
{
class: com.ray3k.skincomposer.data.StyleData
name: default
clazz: com.badlogic.gdx.scenes.scene2d.ui.Tree
properties: {
plus: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: plus
optional: false
value: null
}
minus: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: minus
optional: false
value: null
}
plusOver: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: plusOver
optional: true
value: null
}
minusOver: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: minusOver
optional: true
value: null
}
over: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: over
optional: true
value: null
}
selection: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: selection
optional: true
value: null
}
background: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: background
optional: true
value: null
}
}
deletable: false
parent: null
}
]
com.badlogic.gdx.scenes.scene2d.ui.ImageButton: [
{
class: com.ray3k.skincomposer.data.StyleData
name: default
clazz: com.badlogic.gdx.scenes.scene2d.ui.ImageButton
properties: {
imageUp: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: imageUp
optional: true
value: null
}
imageDown: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: imageDown
optional: true
value: null
}
imageOver: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: imageOver
optional: true
value: null
}
imageDisabled: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: imageDisabled
optional: true
value: null
}
imageChecked: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: imageChecked
optional: true
value: null
}
imageCheckedDown: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: imageCheckedDown
optional: true
value: null
}
imageCheckedOver: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: imageCheckedOver
optional: true
value: null
}
up: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: up
optional: true
value: null
}
down: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: down
optional: true
value: null
}
over: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: over
optional: true
value: null
}
focused: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: focused
optional: true
value: null
}
disabled: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabled
optional: true
value: null
}
checked: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checked
optional: true
value: null
}
checkedOver: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checkedOver
optional: true
value: null
}
checkedDown: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checkedDown
optional: true
value: null
}
checkedFocused: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checkedFocused
optional: true
value: null
}
pressedOffsetX: {
type: float
name: pressedOffsetX
optional: true
value: 0
}
pressedOffsetY: {
type: float
name: pressedOffsetY
optional: true
value: 0
}
unpressedOffsetX: {
type: float
name: unpressedOffsetX
optional: true
value: 0
}
unpressedOffsetY: {
type: float
name: unpressedOffsetY
optional: true
value: 0
}
checkedOffsetX: {
type: float
name: checkedOffsetX
optional: true
value: 0
}
checkedOffsetY: {
type: float
name: checkedOffsetY
optional: true
value: 0
}
}
deletable: false
parent: null
}
]
}
customClasses: []
}
preferences: {
id: {
class: java.lang.Integer
value: 722986350
}
last-import-export-path: {
class: java.lang.String
value: C:/Users/Simon/IdeaProjects/mystictutorial/assets/ui/skin.json
}
resources-relative: {
class: java.lang.Boolean
value: false
}
maxUndos: {
class: java.lang.Integer
value: 30
}
}
saveFile: C:/Users/Simon/IdeaProjects/mystictutorial/sceneComposer.scmp
version: 57
sceneComposer: {
children: [
{
class: com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel$SimTable
cells: [
{
child: {
class: com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel$SimImage
name: null
drawable: {
file: C:/Users/Simon/IdeaProjects/mystictutorial/assets_raw/ui/banner.png
bgColor: {
r: 1
g: 1
b: 1
a: 1
}
tint: null
tintName: null
name: banner
tiled: false
minWidth: -1
minHeight: -1
customized: false
tenPatchData: null
tvgData: null
type: TEXTURE
hidden: false
}
scaling: stretch
touchable: enabled
visible: true
}
row: 0
column: 0
padLeft: 0
padRight: 0
padTop: 0
padBottom: 0
spaceLeft: 0
spaceRight: 0
spaceTop: 0
spaceBottom: 0
expandX: false
expandY: false
fillX: false
fillY: false
growX: false
growY: false
alignment: 1
minWidth: -1
minHeight: -1
maxWidth: -1
maxHeight: -1
preferredWidth: -1
preferredHeight: -1
uniformX: false
uniformY: false
colSpan: 1
}
{
child: {
class: com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel$SimTable
cells: [
{
child: {
class: com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel$SimTextButton
name: null
text: Start Game
style: {
name: default
clazz: com.badlogic.gdx.scenes.scene2d.ui.TextButton
properties: {
font: {
type: com.badlogic.gdx.graphics.g2d.BitmapFont
name: font
optional: false
value: cherry_cream_soda_16
}
fontColor: {
type: com.badlogic.gdx.graphics.Color
name: fontColor
optional: true
value: sand
}
downFontColor: {
type: com.badlogic.gdx.graphics.Color
name: downFontColor
optional: true
value: null
}
overFontColor: {
type: com.badlogic.gdx.graphics.Color
name: overFontColor
optional: true
value: null
}
focusedFontColor: {
type: com.badlogic.gdx.graphics.Color
name: focusedFontColor
optional: true
value: null
}
disabledFontColor: {
type: com.badlogic.gdx.graphics.Color
name: disabledFontColor
optional: true
value: null
}
checkedFontColor: {
type: com.badlogic.gdx.graphics.Color
name: checkedFontColor
optional: true
value: null
}
checkedDownFontColor: {
type: com.badlogic.gdx.graphics.Color
name: checkedDownFontColor
optional: true
value: null
}
checkedOverFontColor: {
type: com.badlogic.gdx.graphics.Color
name: checkedOverFontColor
optional: true
value: null
}
checkedFocusedFontColor: {
type: com.badlogic.gdx.graphics.Color
name: checkedFocusedFontColor
optional: true
value: null
}
up: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: up
optional: true
value: button
}
down: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: down
optional: true
value: null
}
over: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: over
optional: true
value: null
}
focused: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: focused
optional: true
value: null
}
disabled: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabled
optional: true
value: null
}
checked: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checked
optional: true
value: null
}
checkedOver: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checkedOver
optional: true
value: null
}
checkedDown: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checkedDown
optional: true
value: null
}
checkedFocused: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checkedFocused
optional: true
value: null
}
pressedOffsetX: {
type: float
name: pressedOffsetX
optional: true
value: 0
}
pressedOffsetY: {
type: float
name: pressedOffsetY
optional: true
value: 0
}
unpressedOffsetX: {
type: float
name: unpressedOffsetX
optional: true
value: 0
}
unpressedOffsetY: {
type: float
name: unpressedOffsetY
optional: true
value: 0
}
checkedOffsetX: {
type: float
name: checkedOffsetX
optional: true
value: 0
}
checkedOffsetY: {
type: float
name: checkedOffsetY
optional: true
value: 0
}
}
deletable: false
parent: null
}
checked: false
disabled: false
color: null
padLeft: 0
padRight: 0
padTop: 0
padBottom: 0
touchable: enabled
visible: true
}
row: 0
column: 0
padLeft: 0
padRight: 0
padTop: 0
padBottom: 0
spaceLeft: 0
spaceRight: 0
spaceTop: 0
spaceBottom: 0
expandX: false
expandY: false
fillX: false
fillY: false
growX: false
growY: false
alignment: 1
minWidth: -1
minHeight: -1
maxWidth: -1
maxHeight: -1
preferredWidth: -1
preferredHeight: -1
uniformX: false
uniformY: false
colSpan: 1
}
{
child: {
class: com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel$SimTable
cells: [
{
child: {
class: com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel$SimLabel
name: null
style: {
name: default
clazz: com.badlogic.gdx.scenes.scene2d.ui.Label
properties: {
font: {
type: com.badlogic.gdx.graphics.g2d.BitmapFont
name: font
optional: false
value: cherry_cream_soda_16
}
fontColor: {
type: com.badlogic.gdx.graphics.Color
name: fontColor
optional: true
value: white
}
background: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: background
optional: true
value: null
}
}
deletable: false
parent: null
}
text: Music Volume
textAlignment: 8
ellipsis: false
ellipsisString: ...
wrap: false
color: {
color: {
r: 0.9647059
g: 0.8901961
b: 0.74509805
a: 1
}
name: sand
}
touchable: enabled
visible: true
}
row: 0
column: 0
padLeft: 0
padRight: 0
padTop: 0
padBottom: 0
spaceLeft: 0
spaceRight: 0
spaceTop: 0
spaceBottom: 0
expandX: false
expandY: false
fillX: false
fillY: false
growX: false
growY: false
alignment: 1
minWidth: -1
minHeight: -1
maxWidth: -1
maxHeight: -1
preferredWidth: -1
preferredHeight: -1
uniformX: false
uniformY: false
colSpan: 1
}
{
child: {
class: com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel$SimProgressBar
name: null
style: {
name: default-horizontal
clazz: com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
properties: {
background: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: background
optional: false
value: bar_frame
}
disabledBackground: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabledBackground
optional: true
value: null
}
knob: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knob
optional: true
value: null
}
disabledKnob: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabledKnob
optional: true
value: null
}
knobBefore: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knobBefore
optional: true
value: bar
}
disabledKnobBefore: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabledKnobBefore
optional: true
value: null
}
knobAfter: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knobAfter
optional: true
value: null
}
disabledKnobAfter: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabledKnobAfter
optional: true
value: null
}
}
deletable: false
parent: null
}
disabled: false
value: 0
minimum: 0
maximum: 100
increment: 1
vertical: false
animationDuration: 0
animateInterpolation: LINEAR
round: true
visualInterpolation: LINEAR
touchable: enabled
visible: true
}
row: 1
column: 0
padLeft: 0
padRight: 0
padTop: 0
padBottom: 0
spaceLeft: 0
spaceRight: 0
spaceTop: 0
spaceBottom: 0
expandX: false
expandY: false
fillX: false
fillY: false
growX: false
growY: false
alignment: 1
minWidth: -1
minHeight: -1
maxWidth: -1
maxHeight: -1
preferredWidth: -1
preferredHeight: -1
uniformX: false
uniformY: false
colSpan: 1
}
]
name: null
background: null
color: null
padLeft: 0
padRight: 0
padTop: 0
padBottom: 0
paddingEnabled: false
alignment: 1
fillParent: false
touchable: childrenOnly
visible: true
}
row: 1
column: 0
padLeft: 0
padRight: 0
padTop: 10
padBottom: 0
spaceLeft: 0
spaceRight: 0
spaceTop: 0
spaceBottom: 0
expandX: false
expandY: false
fillX: false
fillY: false
growX: false
growY: false
alignment: 1
minWidth: -1
minHeight: -1
maxWidth: -1
maxHeight: -1
preferredWidth: -1
preferredHeight: -1
uniformX: false
uniformY: false
colSpan: 1
}
{
child: {
class: com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel$SimTable
cells: [
{
child: {
class: com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel$SimLabel
name: null
style: {
name: default
clazz: com.badlogic.gdx.scenes.scene2d.ui.Label
properties: {
font: {
type: com.badlogic.gdx.graphics.g2d.BitmapFont
name: font
optional: false
value: cherry_cream_soda_16
}
fontColor: {
type: com.badlogic.gdx.graphics.Color
name: fontColor
optional: true
value: white
}
background: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: background
optional: true
value: null
}
}
deletable: false
parent: null
}
text: Sound Volume
textAlignment: 8
ellipsis: false
ellipsisString: ...
wrap: false
color: {
color: {
r: 0.9647059
g: 0.8901961
b: 0.74509805
a: 1
}
name: sand
}
touchable: enabled
visible: true
}
row: 0
column: 0
padLeft: 0
padRight: 0
padTop: 0
padBottom: 0
spaceLeft: 0
spaceRight: 0
spaceTop: 0
spaceBottom: 0
expandX: false
expandY: false
fillX: false
fillY: false
growX: false
growY: false
alignment: 1
minWidth: -1
minHeight: -1
maxWidth: -1
maxHeight: -1
preferredWidth: -1
preferredHeight: -1
uniformX: false
uniformY: false
colSpan: 1
}
{
child: {
class: com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel$SimProgressBar
name: null
style: {
name: default-horizontal
clazz: com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
properties: {
background: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: background
optional: false
value: bar_frame
}
disabledBackground: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabledBackground
optional: true
value: null
}
knob: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knob
optional: true
value: null
}
disabledKnob: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabledKnob
optional: true
value: null
}
knobBefore: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knobBefore
optional: true
value: bar
}
disabledKnobBefore: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabledKnobBefore
optional: true
value: null
}
knobAfter: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: knobAfter
optional: true
value: null
}
disabledKnobAfter: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabledKnobAfter
optional: true
value: null
}
}
deletable: false
parent: null
}
disabled: false
value: 0
minimum: 0
maximum: 100
increment: 1
vertical: false
animationDuration: 0
animateInterpolation: LINEAR
round: true
visualInterpolation: LINEAR
touchable: enabled
visible: true
}
row: 1
column: 0
padLeft: 0
padRight: 0
padTop: 0
padBottom: 0
spaceLeft: 0
spaceRight: 0
spaceTop: 0
spaceBottom: 0
expandX: false
expandY: false
fillX: false
fillY: false
growX: false
growY: false
alignment: 1
minWidth: -1
minHeight: -1
maxWidth: -1
maxHeight: -1
preferredWidth: -1
preferredHeight: -1
uniformX: false
uniformY: false
colSpan: 1
}
]
name: null
background: null
color: null
padLeft: 0
padRight: 0
padTop: 0
padBottom: 0
paddingEnabled: false
alignment: 1
fillParent: false
touchable: childrenOnly
visible: true
}
row: 2
column: 0
padLeft: 0
padRight: 0
padTop: 10
padBottom: 0
spaceLeft: 0
spaceRight: 0
spaceTop: 0
spaceBottom: 0
expandX: false
expandY: false
fillX: false
fillY: false
growX: false
growY: false
alignment: 1
minWidth: -1
minHeight: -1
maxWidth: -1
maxHeight: -1
preferredWidth: -1
preferredHeight: -1
uniformX: false
uniformY: false
colSpan: 1
}
{
child: {
class: com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel$SimTextButton
name: null
text: Quit Game
style: {
name: default
clazz: com.badlogic.gdx.scenes.scene2d.ui.TextButton
properties: {
font: {
type: com.badlogic.gdx.graphics.g2d.BitmapFont
name: font
optional: false
value: cherry_cream_soda_16
}
fontColor: {
type: com.badlogic.gdx.graphics.Color
name: fontColor
optional: true
value: sand
}
downFontColor: {
type: com.badlogic.gdx.graphics.Color
name: downFontColor
optional: true
value: null
}
overFontColor: {
type: com.badlogic.gdx.graphics.Color
name: overFontColor
optional: true
value: null
}
focusedFontColor: {
type: com.badlogic.gdx.graphics.Color
name: focusedFontColor
optional: true
value: null
}
disabledFontColor: {
type: com.badlogic.gdx.graphics.Color
name: disabledFontColor
optional: true
value: null
}
checkedFontColor: {
type: com.badlogic.gdx.graphics.Color
name: checkedFontColor
optional: true
value: null
}
checkedDownFontColor: {
type: com.badlogic.gdx.graphics.Color
name: checkedDownFontColor
optional: true
value: null
}
checkedOverFontColor: {
type: com.badlogic.gdx.graphics.Color
name: checkedOverFontColor
optional: true
value: null
}
checkedFocusedFontColor: {
type: com.badlogic.gdx.graphics.Color
name: checkedFocusedFontColor
optional: true
value: null
}
up: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: up
optional: true
value: button
}
down: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: down
optional: true
value: null
}
over: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: over
optional: true
value: null
}
focused: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: focused
optional: true
value: null
}
disabled: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: disabled
optional: true
value: null
}
checked: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checked
optional: true
value: null
}
checkedOver: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checkedOver
optional: true
value: null
}
checkedDown: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checkedDown
optional: true
value: null
}
checkedFocused: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: checkedFocused
optional: true
value: null
}
pressedOffsetX: {
type: float
name: pressedOffsetX
optional: true
value: 0
}
pressedOffsetY: {
type: float
name: pressedOffsetY
optional: true
value: 0
}
unpressedOffsetX: {
type: float
name: unpressedOffsetX
optional: true
value: 0
}
unpressedOffsetY: {
type: float
name: unpressedOffsetY
optional: true
value: 0
}
checkedOffsetX: {
type: float
name: checkedOffsetX
optional: true
value: 0
}
checkedOffsetY: {
type: float
name: checkedOffsetY
optional: true
value: 0
}
}
deletable: false
parent: null
}
checked: false
disabled: false
color: null
padLeft: 0
padRight: 0
padTop: 0
padBottom: 0
touchable: enabled
visible: true
}
row: 3
column: 0
padLeft: 0
padRight: 0
padTop: 10
padBottom: 0
spaceLeft: 0
spaceRight: 0
spaceTop: 0
spaceBottom: 0
expandX: false
expandY: false
fillX: false
fillY: false
growX: false
growY: false
alignment: 1
minWidth: -1
minHeight: -1
maxWidth: -1
maxHeight: -1
preferredWidth: -1
preferredHeight: -1
uniformX: false
uniformY: false
colSpan: 1
}
]
name: null
background: {
file: C:/Users/Simon/IdeaProjects/mystictutorial/assets_raw/ui/frame.9.png
bgColor: {
r: 1
g: 1
b: 1
a: 1
}
tint: null
tintName: null
name: frame
tiled: false
minWidth: -1
minHeight: -1
customized: false
tenPatchData: null
tvgData: null
type: NINE_PATCH
hidden: false
}
color: null
padLeft: 40
padRight: 40
padTop: 25
padBottom: 20
paddingEnabled: true
alignment: 1
fillParent: false
touchable: childrenOnly
visible: true
}
row: 1
column: 0
padLeft: 0
padRight: 0
padTop: 0
padBottom: 0
spaceLeft: 0
spaceRight: 0
spaceTop: 0
spaceBottom: 0
expandX: false
expandY: false
fillX: false
fillY: false
growX: false
growY: false
alignment: 1
minWidth: -1
minHeight: -1
maxWidth: -1
maxHeight: -1
preferredWidth: -1
preferredHeight: -1
uniformX: false
uniformY: false
colSpan: 1
}
{
child: {
class: com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel$SimLabel
name: null
style: {
name: small
clazz: com.badlogic.gdx.scenes.scene2d.ui.Label
properties: {
font: {
type: com.badlogic.gdx.graphics.g2d.BitmapFont
name: font
optional: false
value: cherry_cream_soda_12
}
fontColor: {
type: com.badlogic.gdx.graphics.Color
name: fontColor
optional: true
value: white
}
background: {
type: com.badlogic.gdx.scenes.scene2d.utils.Drawable
name: background
optional: true
value: null
}
}
deletable: true
parent: null
}
text: by Quillraven 2025
textAlignment: 8
ellipsis: false
ellipsisString: ...
wrap: false
color: {
color: {
r: 1
g: 1
b: 1
a: 1
}
name: white
}
touchable: enabled
visible: true
}
row: 2
column: 0
padLeft: 0
padRight: 2
padTop: 0
padBottom: 0
spaceLeft: 0
spaceRight: 0
spaceTop: 0
spaceBottom: 0
expandX: true
expandY: false
fillX: false
fillY: false
growX: false
growY: false
alignment: 20
minWidth: -1
minHeight: -1
maxWidth: -1
maxHeight: -1
preferredWidth: -1
preferredHeight: -1
uniformX: false
uniformY: false
colSpan: 1
}
]
name: null
background: null
color: null
padLeft: 0
padRight: 0
padTop: 0
padBottom: 0
paddingEnabled: false
alignment: 1
fillParent: true
touchable: childrenOnly
visible: true
}
]
backgroundColor: {
color: {
r: 0
g: 0
b: 0
a: 1
}
name: black
}
skinPath: skin.json
packageString: com.mygdx.game
classString: Core
}
}