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type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: checkedOver optional: true value: null } checkedDown: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: checkedDown optional: true value: null } checkedFocused: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: checkedFocused optional: true value: null } pressedOffsetX: { type: float name: pressedOffsetX optional: true value: 0 } pressedOffsetY: { type: float name: pressedOffsetY optional: true value: 0 } unpressedOffsetX: { type: float name: unpressedOffsetX optional: true value: 0 } unpressedOffsetY: { type: float name: unpressedOffsetY optional: true value: 0 } checkedOffsetX: { type: float name: checkedOffsetX optional: true value: 0 } checkedOffsetY: { type: float name: checkedOffsetY optional: true value: 0 } } deletable: false parent: null } ] com.badlogic.gdx.scenes.scene2d.ui.Button: [ { class: com.ray3k.skincomposer.data.StyleData name: default clazz: com.badlogic.gdx.scenes.scene2d.ui.Button properties: { up: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: up optional: true value: button } down: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: down optional: true value: null } over: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: over optional: true value: null } focused: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: focused optional: true value: null } disabled: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: disabled optional: true value: null } checked: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: checked optional: true value: null } checkedOver: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: checkedOver optional: true value: null } checkedDown: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: checkedDown optional: true value: null } checkedFocused: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: checkedFocused optional: true value: null } pressedOffsetX: { type: float name: pressedOffsetX optional: true value: 0 } pressedOffsetY: { type: float name: pressedOffsetY optional: true value: 0 } unpressedOffsetX: { type: float name: unpressedOffsetX optional: true value: 0 } unpressedOffsetY: { type: float name: unpressedOffsetY optional: true value: 0 } checkedOffsetX: { type: float name: checkedOffsetX optional: true value: 0 } checkedOffsetY: { type: float name: checkedOffsetY optional: true value: 0 } } deletable: false parent: null } ] com.badlogic.gdx.scenes.scene2d.ui.ProgressBar: [ { class: com.ray3k.skincomposer.data.StyleData name: default-horizontal clazz: com.badlogic.gdx.scenes.scene2d.ui.ProgressBar properties: { background: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: background optional: false value: bar_frame } disabledBackground: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: disabledBackground optional: true value: null } knob: { type: 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type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: disabledBackground optional: true value: null } knob: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: knob optional: true value: null } disabledKnob: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: disabledKnob optional: true value: null } knobBefore: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: knobBefore optional: true value: bar } disabledKnobBefore: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: disabledKnobBefore optional: true value: null } knobAfter: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: knobAfter optional: true value: null } disabledKnobAfter: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: disabledKnobAfter optional: true value: null } } deletable: false parent: null } ] com.badlogic.gdx.scenes.scene2d.ui.TextTooltip: [ { class: com.ray3k.skincomposer.data.StyleData name: default clazz: com.badlogic.gdx.scenes.scene2d.ui.TextTooltip properties: { label: { type: com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle name: label optional: false value: default } background: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: background optional: true value: null } wrapWidth: { type: float name: wrapWidth optional: true value: 0 } } deletable: false parent: null } ] com.badlogic.gdx.scenes.scene2d.ui.Tree: [ { class: com.ray3k.skincomposer.data.StyleData name: default clazz: com.badlogic.gdx.scenes.scene2d.ui.Tree properties: { plus: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: plus optional: false value: null } minus: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: minus optional: false value: null } plusOver: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: plusOver optional: true value: null } minusOver: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: minusOver optional: true value: null } over: { type: 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C:/Users/Simon/IdeaProjects/mystictutorial/assets/ui/skin.json } resources-relative: { class: java.lang.Boolean value: false } maxUndos: { class: java.lang.Integer value: 30 } } saveFile: C:/Users/Simon/IdeaProjects/mystictutorial/sceneComposer.scmp version: 57 sceneComposer: { children: [ { class: com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel$SimTable cells: [ { child: { class: com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel$SimImage name: null drawable: { file: C:/Users/Simon/IdeaProjects/mystictutorial/assets_raw/ui/banner.png bgColor: { r: 1 g: 1 b: 1 a: 1 } tint: null tintName: null name: banner tiled: false minWidth: -1 minHeight: -1 customized: false tenPatchData: null tvgData: null type: TEXTURE hidden: false } scaling: stretch touchable: enabled visible: true } row: 0 column: 0 padLeft: 0 padRight: 0 padTop: 0 padBottom: 0 spaceLeft: 0 spaceRight: 0 spaceTop: 0 spaceBottom: 0 expandX: false expandY: false fillX: false fillY: false 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-1 uniformX: false uniformY: false colSpan: 1 } { child: { class: com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel$SimTable cells: [ { child: { class: com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel$SimLabel name: null style: { name: default clazz: com.badlogic.gdx.scenes.scene2d.ui.Label properties: { font: { type: com.badlogic.gdx.graphics.g2d.BitmapFont name: font optional: false value: cherry_cream_soda_16 } fontColor: { type: com.badlogic.gdx.graphics.Color name: fontColor optional: true value: white } background: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: background optional: true value: null } } deletable: false parent: null } text: Sound Volume textAlignment: 8 ellipsis: false ellipsisString: ... wrap: false color: { color: { r: 0.9647059 g: 0.8901961 b: 0.74509805 a: 1 } name: sand } touchable: enabled visible: true } row: 0 column: 0 padLeft: 0 padRight: 0 padTop: 0 padBottom: 0 spaceLeft: 0 spaceRight: 0 spaceTop: 0 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name: knobBefore optional: true value: bar } disabledKnobBefore: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: disabledKnobBefore optional: true value: null } knobAfter: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: knobAfter optional: true value: null } disabledKnobAfter: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: disabledKnobAfter optional: true value: null } } deletable: false parent: null } disabled: false value: 0 minimum: 0 maximum: 100 increment: 1 vertical: false animationDuration: 0 animateInterpolation: LINEAR round: true visualInterpolation: LINEAR touchable: enabled visible: true } row: 1 column: 0 padLeft: 0 padRight: 0 padTop: 0 padBottom: 0 spaceLeft: 0 spaceRight: 0 spaceTop: 0 spaceBottom: 0 expandX: false expandY: false fillX: false fillY: false growX: false growY: false alignment: 1 minWidth: -1 minHeight: -1 maxWidth: -1 maxHeight: -1 preferredWidth: -1 preferredHeight: -1 uniformX: false uniformY: false colSpan: 1 } ] name: null background: null color: null padLeft: 0 padRight: 0 padTop: 0 padBottom: 0 paddingEnabled: false alignment: 1 fillParent: false touchable: childrenOnly visible: true } row: 2 column: 0 padLeft: 0 padRight: 0 padTop: 10 padBottom: 0 spaceLeft: 0 spaceRight: 0 spaceTop: 0 spaceBottom: 0 expandX: false expandY: false fillX: false fillY: false growX: false growY: false alignment: 1 minWidth: -1 minHeight: -1 maxWidth: -1 maxHeight: -1 preferredWidth: -1 preferredHeight: -1 uniformX: false uniformY: false colSpan: 1 } { child: { class: com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel$SimTextButton name: null text: Quit Game style: { name: default clazz: com.badlogic.gdx.scenes.scene2d.ui.TextButton properties: { font: { type: com.badlogic.gdx.graphics.g2d.BitmapFont name: font optional: false value: cherry_cream_soda_16 } fontColor: { type: com.badlogic.gdx.graphics.Color name: fontColor optional: true value: sand } downFontColor: { type: 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name: fontColor optional: true value: white } background: { type: com.badlogic.gdx.scenes.scene2d.utils.Drawable name: background optional: true value: null } } deletable: true parent: null } text: by Quillraven 2025 textAlignment: 8 ellipsis: false ellipsisString: ... wrap: false color: { color: { r: 1 g: 1 b: 1 a: 1 } name: white } touchable: enabled visible: true } row: 2 column: 0 padLeft: 0 padRight: 2 padTop: 0 padBottom: 0 spaceLeft: 0 spaceRight: 0 spaceTop: 0 spaceBottom: 0 expandX: true expandY: false fillX: false fillY: false growX: false growY: false alignment: 20 minWidth: -1 minHeight: -1 maxWidth: -1 maxHeight: -1 preferredWidth: -1 preferredHeight: -1 uniformX: false uniformY: false colSpan: 1 } ] name: null background: null color: null padLeft: 0 padRight: 0 padTop: 0 padBottom: 0 paddingEnabled: false alignment: 1 fillParent: true touchable: childrenOnly visible: true } ] backgroundColor: { color: { r: 0 g: 0 b: 0 a: 1 } name: black } skinPath: skin.json packageString: com.mygdx.game classString: Core } }