remove unnecessary facing component
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@@ -5,7 +5,6 @@ import com.badlogic.ashley.core.Family;
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import com.badlogic.ashley.systems.IteratingSystem;
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import com.badlogic.ashley.systems.IteratingSystem;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.physics.box2d.Body;
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import com.badlogic.gdx.physics.box2d.Body;
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import io.github.com.quillraven.component.Facing;
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import io.github.com.quillraven.component.Move;
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import io.github.com.quillraven.component.Move;
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import io.github.com.quillraven.component.Physic;
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import io.github.com.quillraven.component.Physic;
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@@ -13,7 +12,7 @@ public class PhysicMoveSystem extends IteratingSystem {
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private static final Vector2 TMP_VEC2 = new Vector2();
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private static final Vector2 TMP_VEC2 = new Vector2();
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public PhysicMoveSystem() {
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public PhysicMoveSystem() {
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super(Family.all(Physic.class, Move.class, Facing.class).get());
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super(Family.all(Physic.class, Move.class).get());
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}
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}
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@Override
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@Override
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