package com.ghost.technic.server.game.event;

public enum EventType {
    TURN_STARTED,
    TURN_ENDS,
    CREATURE_ENTERED_PLAY,
    CREATURE_DESTROYED,
    HOUSE_CHOSEN,
    USED, // unified event for PLAY, REAP, FIGHT, ACTION, etc.
    CARD_DISCARDED,
    CARD_DRAWN,
    CARD_ARCHIVED,
    DAMAGE_TAKEN,
    DAMAGE_PREVENTED,
    KEY_FORGED,
    AMBER_CHANGED
}
