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mystictutorial/assets/ui/skin.json
2025-05-31 23:35:22 +02:00

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{
com.badlogic.gdx.graphics.Color: {
black: {
r: 0
g: 0
b: 0
a: 1
}
sand: {
r: 0.9647059
g: 0.8901961
b: 0.74509805
a: 1
}
white: {
r: 1
g: 1
b: 1
a: 1
}
}
com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator: {
cherry_cream_soda_12: {
font: CherryCreamSoda-Regular.ttf
size: 12
mono: false
color: white
gamma: 1.8
renderCount: 2
borderWidth: 0
borderStraight: false
borderGamma: 1.8
shadowOffsetX: 0
shadowOffsetY: 0
spaceX: 2
spaceY: 2
kerning: true
flip: false
genMipMaps: false
incremental: false
hinting: Slight
minFilter: Linear
magFilter: Linear
characters: "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789!?.,'\""
}
cherry_cream_soda_16: {
font: CherryCreamSoda-Regular.ttf
size: 16
mono: false
color: white
gamma: 1.8
renderCount: 2
borderWidth: 0
borderStraight: false
borderGamma: 1.8
shadowOffsetX: 0
shadowOffsetY: 0
spaceX: 2
spaceY: 2
kerning: true
flip: false
genMipMaps: false
incremental: false
hinting: Slight
minFilter: Linear
magFilter: Linear
characters: "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789!?.,'\""
}
}
com.ray3k.tenpatch.TenPatchDrawable: {
bar10: {
region: bar
horizontalStretchAreas: [ 0, 105 ]
verticalStretchAreas: [ 1, 3 ]
tiling: true
minWidth: 0
minHeight: 8
rightWidth: 0
leftWidth: 0
bottomHeight: 0
topHeight: 0
offsetX: 0
offsetY: 0
offsetXspeed: 0
offsetYspeed: 0
frameDuration: 0.03
regions: []
playMode: 2
crushMode: 0
}
}
com.badlogic.gdx.scenes.scene2d.ui.Button$ButtonStyle: {
default: {
up: button
}
}
com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle: {
default: {
font: cherry_cream_soda_16
fontColor: white
}
small: {
font: cherry_cream_soda_12
fontColor: white
}
}
com.badlogic.gdx.scenes.scene2d.ui.ProgressBar$ProgressBarStyle: {
default-horizontal: {
background: bar_frame
knobBefore: bar
}
default-vertical: {
background: bar_frame
knobBefore: bar
}
}
com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: {
default: {
font: cherry_cream_soda_16
fontColor: sand
up: button
}
}
com.badlogic.gdx.scenes.scene2d.ui.TextTooltip$TextTooltipStyle: {
default: {
label: default
}
}
}