{ com.badlogic.gdx.graphics.Color: { black: { r: 0 g: 0 b: 0 a: 1 } sand: { r: 0.9647059 g: 0.8901961 b: 0.74509805 a: 1 } white: { r: 1 g: 1 b: 1 a: 1 } } com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator: { cherry_cream_soda_12: { font: CherryCreamSoda-Regular.ttf size: 12 mono: false color: white gamma: 1.8 renderCount: 2 borderWidth: 0 borderStraight: false borderGamma: 1.8 shadowOffsetX: 0 shadowOffsetY: 0 spaceX: 2 spaceY: 2 kerning: true flip: false genMipMaps: false incremental: false hinting: Slight minFilter: Linear magFilter: Linear characters: "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789!?.,'\"" } cherry_cream_soda_16: { font: CherryCreamSoda-Regular.ttf size: 16 mono: false color: white gamma: 1.8 renderCount: 2 borderWidth: 0 borderStraight: false borderGamma: 1.8 shadowOffsetX: 0 shadowOffsetY: 0 spaceX: 2 spaceY: 2 kerning: true flip: false genMipMaps: false incremental: false hinting: Slight minFilter: Linear magFilter: Linear characters: "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789!?.,'\"" } } com.ray3k.tenpatch.TenPatchDrawable: { bar10: { region: bar horizontalStretchAreas: [ 0, 105 ] verticalStretchAreas: [ 1, 3 ] tiling: true minWidth: 0 minHeight: 8 rightWidth: 0 leftWidth: 0 bottomHeight: 0 topHeight: 0 offsetX: 0 offsetY: 0 offsetXspeed: 0 offsetYspeed: 0 frameDuration: 0.03 regions: [] playMode: 2 crushMode: 0 } } com.badlogic.gdx.scenes.scene2d.ui.Button$ButtonStyle: { default: { up: button } } com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle: { default: { font: cherry_cream_soda_16 fontColor: white } small: { font: cherry_cream_soda_12 fontColor: white } } com.badlogic.gdx.scenes.scene2d.ui.ProgressBar$ProgressBarStyle: { default-horizontal: { background: bar_frame knobBefore: bar } default-vertical: { background: bar_frame knobBefore: bar } } com.badlogic.gdx.scenes.scene2d.ui.Slider$SliderStyle: { default-horizontal: { background: bar_frame knobBefore: bar10 } default-vertical: { background: bar_frame knobBefore: bar10 } } com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: { default: { font: cherry_cream_soda_16 fontColor: sand up: button } } com.badlogic.gdx.scenes.scene2d.ui.TextTooltip$TextTooltipStyle: { default: { label: default } } }