cleanup environment bodies
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@@ -12,6 +12,7 @@ import com.badlogic.gdx.physics.box2d.Body;
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import com.badlogic.gdx.physics.box2d.BodyDef;
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import com.badlogic.gdx.physics.box2d.PolygonShape;
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import com.badlogic.gdx.physics.box2d.World;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.GdxRuntimeException;
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import io.github.com.quillraven.GdxGame;
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import io.github.com.quillraven.asset.AssetService;
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@@ -50,6 +51,15 @@ public class TiledService {
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public void setMap(TiledMap tiledMap) {
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if (this.currentMap != null) {
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this.assetService.unload(this.currentMap.getProperties().get("mapAsset", MapAsset.class));
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// quick and dirt environment body cleanup (=map boundary and static tile collision bodies)
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Array<Body> bodies = new Array<>();
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physicWorld.getBodies(bodies);
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for (Body body : bodies) {
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if ("environment".equals(body.getUserData())) {
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physicWorld.destroyBody(body);
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}
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}
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}
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this.currentMap = tiledMap;
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@@ -111,6 +121,7 @@ public class TiledService {
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bodyDef.position.setZero();
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bodyDef.fixedRotation = true;
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Body body = physicWorld.createBody(bodyDef);
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body.setUserData("environment");
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// left edge
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PolygonShape shape = new PolygonShape();
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