add some more objects
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@@ -1,10 +1,9 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.11.0" name="objects" tilewidth="32" tileheight="32" tilecount="1" columns="0">
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<tileset version="1.10" tiledversion="1.11.0" name="objects" tilewidth="80" tileheight="112" tilecount="4" columns="0">
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<grid orientation="orthogonal" width="1" height="1"/>
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<tile id="1">
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<tile id="1" type="Object">
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<properties>
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<property name="animation" value="IDLE"/>
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<property name="atlasAsset" value="OBJECTS"/>
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<property name="speed" type="float" value="2"/>
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</properties>
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<image source="objects/player.png" width="32" height="32"/>
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@@ -14,4 +13,24 @@
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</object>
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</objectgroup>
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</tile>
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<tile id="2" type="Prop">
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<image source="objects/house.png" width="80" height="112"/>
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<objectgroup draworder="index" id="2">
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<object id="1" x="7" y="82" width="67" height="26"/>
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</objectgroup>
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</tile>
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<tile id="3" type="Prop">
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<image source="objects/oak_tree.png" width="64" height="80"/>
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<objectgroup draworder="index" id="2">
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<object id="2" x="24" y="63">
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<polygon points="0,0 6,1 11,1 16,-1 16,-2 13,-6 13,-12 3,-12 3,-6 2,-5 1,-3"/>
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</object>
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</objectgroup>
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</tile>
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<tile id="4" type="Prop">
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<image source="objects/chest.png" width="16" height="16"/>
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="4" width="16" height="10"/>
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</objectgroup>
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</tile>
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</tileset>
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