refactor game controller move
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@@ -12,7 +12,7 @@
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</layer>
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<layer id="3" name="water" width="18" height="16">
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<data encoding="base64" compression="zlib">
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</data>
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</layer>
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<layer id="4" name="water2" width="18" height="16">
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@@ -12,81 +12,33 @@ public class GameControllerState implements ControllerState {
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this.controllerEntities = controllerEntities;
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}
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private void moveEntities(float dx, float dy) {
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for (Entity entity : controllerEntities) {
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Move move = Move.MAPPER.get(entity);
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if (move != null) {
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move.getDirection().x += dx;
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move.getDirection().y += dy;
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}
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}
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}
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@Override
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public void keyDown(Command command) {
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switch (command) {
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case UP:
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for (Entity entity : controllerEntities) {
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Move move = Move.MAPPER.get(entity);
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if (move != null) {
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move.getDirection().y += 1f;
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}
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}
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break;
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case DOWN:
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for (Entity entity : controllerEntities) {
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Move move = Move.MAPPER.get(entity);
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if (move != null) {
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move.getDirection().y -= 1f;
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}
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}
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break;
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case LEFT:
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for (Entity entity : controllerEntities) {
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Move move = Move.MAPPER.get(entity);
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if (move != null) {
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move.getDirection().x -= 1f;
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}
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}
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break;
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case RIGHT:
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for (Entity entity : controllerEntities) {
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Move move = Move.MAPPER.get(entity);
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if (move != null) {
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move.getDirection().x += 1f;
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}
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}
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break;
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default:
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case UP -> moveEntities(0f, 1f);
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case DOWN -> moveEntities(0f, -1f);
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case LEFT -> moveEntities(-1f, 0f);
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case RIGHT -> moveEntities(1f, 0f);
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}
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}
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@Override
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public void keyUp(Command command) {
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switch (command) {
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case UP:
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for (Entity entity : controllerEntities) {
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Move move = Move.MAPPER.get(entity);
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if (move != null) {
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move.getDirection().y -= 1f;
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}
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}
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break;
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case DOWN:
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for (Entity entity : controllerEntities) {
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Move move = Move.MAPPER.get(entity);
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if (move != null) {
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move.getDirection().y += 1f;
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}
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}
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break;
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case LEFT:
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for (Entity entity : controllerEntities) {
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Move move = Move.MAPPER.get(entity);
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if (move != null) {
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move.getDirection().x += 1f;
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}
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}
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break;
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case RIGHT:
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for (Entity entity : controllerEntities) {
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Move move = Move.MAPPER.get(entity);
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if (move != null) {
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move.getDirection().x -= 1f;
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}
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}
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break;
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default:
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case UP -> moveEntities(0f, -1f);
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case DOWN -> moveEntities(0f, 1f);
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case LEFT -> moveEntities(1f, 0f);
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case RIGHT -> moveEntities(-1f, 0f);
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}
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}
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}
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