add animated water ripple tile and a trap trigger
This commit is contained in:
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assets/audio/trap.wav
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assets/audio/trap.wav
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@@ -361,3 +361,17 @@ player/walk_up
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orig: 32, 32
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offset: 0, 0
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index: 5
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trap/idle_down
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rotate: false
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xy: 38, 13
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size: 16, 16
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orig: 16, 16
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offset: 0, 0
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index: 0
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trap/idle_down
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rotate: false
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xy: 410, 129
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size: 16, 16
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orig: 16, 16
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offset: 0, 0
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index: 1
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Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 15 KiB |
@@ -1,21 +1,27 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.11.0" orientation="orthogonal" renderorder="right-down" width="18" height="16" tilewidth="16" tileheight="16" infinite="0" nextlayerid="7" nextobjectid="15">
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<map version="1.10" tiledversion="1.11.0" orientation="orthogonal" renderorder="right-down" width="18" height="16" tilewidth="16" tileheight="16" infinite="0" nextlayerid="7" nextobjectid="17">
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<properties>
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<property name="music" value="TOWN"/>
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</properties>
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<tileset firstgid="1" source="objects.tsx"/>
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<tileset firstgid="7" source="tileset.tsx"/>
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<tileset firstgid="8" source="tileset.tsx"/>
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<layer id="1" name="ground" width="18" height="16">
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<data encoding="base64" compression="zlib">
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eJylkjsPwjAMhLPykCoeEjDBxkgzARPqBEywla2w9lfkp3OVYumwTAgwfFIb+c7xOcE5twRzgxUIXzAyzkpQxO8t2Cn2hmYNesZ5ET1uoCXuoIo1G0PD/92sC3CI2gs4EWejb+c5i3l48gjkUxm6XHgm9vGZWslSPBpQOztbQe9BZ8rURr0g/bheMr0mPHl3rXvdAe/CU8ZWD00qK/F5kM8vezvG2fgO1rvJ9WJt+aFev+9/6YOBYvimNnW3MZgophn9n9wdbaQ=
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eJylkjsOwjAQRF3z6SI+HVBDzwGIa6BGqYEa+tAHLpCz+G5MJK80Wm2MgeJJibUz6511cM6twdJgA8IXTIyzEhTxew8OiqOh2YKBcV5EjwdoiSeoYs3O0PB/N+sKnKL2Bi7E1ejbeS5iHp48AvlUhi4Xnol9fKZWshSPBtQ92Qp6DzpTpjbqBenH9ZLpPeHJu2vVDngXnjK2emhSWYnPi3x+2ds5zsZ3sN5Nrhdryw/1+n3/yxCMFOOe2tTdpmCmmGf0fwPl7aDo
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</data>
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</layer>
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<layer id="3" name="water" width="18" height="16">
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<data encoding="base64" compression="zlib">
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eJxjYBgFo2AUjALKgTES24hIPQAWrABm
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eJxjYBgFo2AUjALKgQcQC0DZ7kTqAQAhOACg
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</data>
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</layer>
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<objectgroup id="6" name="trigger"/>
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<objectgroup id="6" name="trigger">
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<object id="16" name="trap_trigger" x="97" y="114" width="14" height="12">
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<properties>
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<property name="sensor" type="bool" value="true"/>
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</properties>
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</object>
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</objectgroup>
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<objectgroup id="5" name="objects">
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<object id="5" gid="3" x="197" y="118" width="80" height="112"/>
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<object id="9" gid="5" x="32" y="32" width="16" height="16"/>
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@@ -29,5 +35,6 @@
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<object id="12" gid="6" x="137" y="206" width="41" height="63"/>
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<object id="13" gid="6" x="72" y="93" width="41" height="63"/>
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<object id="14" gid="6" x="176" y="123" width="41" height="63"/>
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<object id="15" gid="7" x="96" y="128" width="16" height="16"/>
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</objectgroup>
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</map>
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@@ -30,6 +30,11 @@
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"type": "string",
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"value": ""
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},
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{
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"name": "animationSpeed",
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"type": "float",
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"value": 0
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},
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{
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"name": "atlasAsset",
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"propertyType": "AtlasAsset",
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@@ -1,9 +1,10 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.11.0" name="objects" tilewidth="80" tileheight="112" tilecount="4" columns="0">
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<tileset version="1.10" tiledversion="1.11.0" name="objects" tilewidth="80" tileheight="112" tilecount="5" columns="0">
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<grid orientation="orthogonal" width="1" height="1"/>
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<tile id="1" type="Object">
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<properties>
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<property name="animation" value="IDLE"/>
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<property name="animationSpeed" type="float" value="1"/>
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<property name="life" type="int" value="12"/>
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<property name="lifeReg" type="float" value="0.25"/>
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<property name="speed" type="float" value="3.5"/>
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@@ -35,4 +36,11 @@
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</object>
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</objectgroup>
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</tile>
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<tile id="6" type="Object">
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<properties>
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<property name="animation" value="IDLE"/>
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<property name="z" type="int" value="0"/>
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</properties>
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<image source="objects/trap.png" width="16" height="16"/>
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</tile>
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</tileset>
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BIN
assets/maps/objects/trap.png
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BIN
assets/maps/objects/trap.png
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After Width: | Height: | Size: 281 B |
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 12 KiB |
@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.11.0" name="tileset" tilewidth="16" tileheight="16" spacing="16" margin="8" tilecount="128" columns="8">
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<image source="tileset.png" width="256" height="512"/>
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<tileset version="1.10" tiledversion="1.11.0" name="tileset" tilewidth="16" tileheight="16" spacing="16" margin="8" tilecount="192" columns="12">
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<image source="tileset.png" width="384" height="512"/>
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<tile id="0">
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<objectgroup draworder="index" id="2">
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<object id="1" x="8" y="9" width="8" height="7"/>
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@@ -32,71 +32,79 @@
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</objectgroup>
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</tile>
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<tile id="8">
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<animation>
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<frame tileid="8" duration="200"/>
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<frame tileid="9" duration="200"/>
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<frame tileid="10" duration="200"/>
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<frame tileid="11" duration="200"/>
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</animation>
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</tile>
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<tile id="12">
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<objectgroup draworder="index" id="2">
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<object id="1" x="8" y="0" width="4" height="16"/>
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</objectgroup>
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</tile>
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<tile id="10">
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<tile id="14">
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<objectgroup draworder="index" id="2">
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<object id="1" x="4" y="0" width="5" height="16"/>
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</objectgroup>
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</tile>
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<tile id="11">
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<tile id="15">
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<objectgroup draworder="index" id="2">
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<object id="1" x="7" y="0" width="5" height="16"/>
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</objectgroup>
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</tile>
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<tile id="13">
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<tile id="17">
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<objectgroup draworder="index" id="2">
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<object id="1" x="4" y="0" width="5" height="16"/>
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</objectgroup>
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</tile>
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<tile id="16">
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<tile id="24">
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<objectgroup draworder="index" id="2">
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<object id="1" x="9" y="0" width="7" height="8"/>
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</objectgroup>
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</tile>
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<tile id="17">
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<tile id="25">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="4" width="16" height="4"/>
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</objectgroup>
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</tile>
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<tile id="18">
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<tile id="26">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="7" height="7"/>
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</objectgroup>
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</tile>
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<tile id="19">
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<tile id="27">
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<objectgroup draworder="index" id="2">
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<object id="1" x="8" y="0" width="8" height="6"/>
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</objectgroup>
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</tile>
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<tile id="20">
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<tile id="28">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="6" width="16" height="4"/>
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</objectgroup>
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</tile>
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<tile id="21">
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<tile id="29">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="8" height="7"/>
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</objectgroup>
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</tile>
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<tile id="24">
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<tile id="36">
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<objectgroup draworder="index" id="2">
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<object id="1" x="4" y="5" width="12" height="11"/>
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</objectgroup>
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</tile>
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<tile id="25">
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<tile id="37">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="5" width="12" height="11"/>
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</objectgroup>
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</tile>
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<tile id="32">
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<tile id="48">
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<objectgroup draworder="index" id="2">
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<object id="1" x="4" y="0" width="12" height="14"/>
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</objectgroup>
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</tile>
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<tile id="33">
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<tile id="49">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="12" height="14"/>
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</objectgroup>
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@@ -105,21 +113,21 @@
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<wangset name="Unnamed Set" type="corner" tile="-1">
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<wangcolor name="gras" color="#ff0000" tile="-1" probability="1"/>
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<wangcolor name="dirt" color="#00ff00" tile="-1" probability="1"/>
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<wangtile tileid="9" wangid="0,1,0,1,0,1,0,1"/>
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<wangtile tileid="48" wangid="0,1,0,2,0,1,0,1"/>
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<wangtile tileid="49" wangid="0,1,0,2,0,2,0,1"/>
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<wangtile tileid="50" wangid="0,1,0,1,0,2,0,1"/>
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<wangtile tileid="56" wangid="0,2,0,2,0,1,0,1"/>
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<wangtile tileid="58" wangid="0,1,0,1,0,2,0,2"/>
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<wangtile tileid="64" wangid="0,2,0,1,0,1,0,1"/>
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<wangtile tileid="65" wangid="0,2,0,1,0,1,0,2"/>
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<wangtile tileid="66" wangid="0,1,0,1,0,1,0,2"/>
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<wangtile tileid="72" wangid="0,2,0,1,0,2,0,2"/>
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<wangtile tileid="73" wangid="0,2,0,2,0,1,0,2"/>
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<wangtile tileid="80" wangid="0,1,0,2,0,2,0,2"/>
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<wangtile tileid="81" wangid="0,2,0,2,0,2,0,1"/>
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<wangtile tileid="99" wangid="0,2,0,2,0,2,0,2"/>
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<wangtile tileid="121" wangid="0,1,0,1,0,1,0,1"/>
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<wangtile tileid="13" wangid="0,1,0,1,0,1,0,1"/>
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<wangtile tileid="72" wangid="0,1,0,2,0,1,0,1"/>
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<wangtile tileid="73" wangid="0,1,0,2,0,2,0,1"/>
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<wangtile tileid="74" wangid="0,1,0,1,0,2,0,1"/>
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<wangtile tileid="84" wangid="0,2,0,2,0,1,0,1"/>
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<wangtile tileid="86" wangid="0,1,0,1,0,2,0,2"/>
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<wangtile tileid="96" wangid="0,2,0,1,0,1,0,1"/>
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<wangtile tileid="97" wangid="0,2,0,1,0,1,0,2"/>
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<wangtile tileid="98" wangid="0,1,0,1,0,1,0,2"/>
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<wangtile tileid="108" wangid="0,2,0,1,0,2,0,2"/>
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<wangtile tileid="109" wangid="0,2,0,2,0,1,0,2"/>
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<wangtile tileid="120" wangid="0,1,0,2,0,2,0,2"/>
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<wangtile tileid="121" wangid="0,2,0,2,0,2,0,1"/>
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<wangtile tileid="147" wangid="0,2,0,2,0,2,0,2"/>
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<wangtile tileid="181" wangid="0,1,0,1,0,1,0,1"/>
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</wangset>
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</wangsets>
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</tileset>
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