replaced with cute fantasy assets
This commit is contained in:
@@ -1,36 +1,33 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.11.0" orientation="orthogonal" renderorder="right-down" width="18" height="16" tilewidth="32" tileheight="32" infinite="0" nextlayerid="7" nextobjectid="4">
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<tileset firstgid="1" source="tileset.tsx"/>
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<tileset firstgid="99" source="objects.tsx"/>
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<map version="1.10" tiledversion="1.11.0" orientation="orthogonal" renderorder="right-down" width="18" height="16" tilewidth="16" tileheight="16" infinite="0" nextlayerid="7" nextobjectid="5">
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<tileset firstgid="1" source="objects.tsx"/>
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<tileset firstgid="3" source="tileset.tsx"/>
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<layer id="1" name="ground" width="18" height="16">
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<data encoding="base64" compression="zlib">
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</data>
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</layer>
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<layer id="3" name="water" width="18" height="16">
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<data encoding="base64" compression="zlib">
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eJxjYBgFpABNINZFwlpkmqONxtcbROboALEGmeaoQ/VTYsYoGDkAAGtRArM=
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eJxjYBgFo2AUjIKBAQAEgAAB
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</data>
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</layer>
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<layer id="4" name="water2" width="18" height="16">
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<data encoding="base64" compression="zlib">
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eJxjYBgFowAV6A20A0bBiAEAc+gALw==
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eJxjYBgFo2AUjIKBAQAEgAAB
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</data>
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</layer>
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<layer id="2" name="props" width="18" height="16">
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<data encoding="base64" compression="zlib">
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eJxjYBgFo2AUjIKBAQAEgAAB
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</data>
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</layer>
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<objectgroup id="6" name="trigger">
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<object id="3" x="57.4441" y="351.747" width="38.9518" height="37.378"/>
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</objectgroup>
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<objectgroup id="6" name="trigger"/>
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<objectgroup id="5" name="objects">
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<object id="1" gid="99" x="50.0586" y="458.934" width="32" height="32">
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<object id="4" gid="2" x="24" y="214" width="32" height="32">
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<properties>
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<property name="controller" type="bool" value="true"/>
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</properties>
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</object>
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<object id="2" gid="99" x="112.269" y="470.818" width="64" height="64"/>
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</objectgroup>
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</map>
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@@ -1,21 +1,15 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.11.0" name="objects" tilewidth="64" tileheight="64" tilecount="1" columns="0">
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<tileset version="1.10" tiledversion="1.11.0" name="objects" tilewidth="32" tileheight="32" tilecount="1" columns="0">
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<grid orientation="orthogonal" width="1" height="1"/>
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<tile id="0">
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<tile id="1">
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<properties>
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<property name="animation" value="IDLE"/>
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<property name="atlasAsset" value="OBJECTS"/>
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<property name="speed" type="float" value="2"/>
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</properties>
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<image source="objects/hero.png" width="64" height="64"/>
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<objectgroup draworder="index" id="3">
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<object id="2" name="collission" x="19.75" y="53.5" width="24.25" height="10.5">
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<ellipse/>
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</object>
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<object id="3" name="interact" x="0" y="8" width="64" height="64">
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<properties>
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<property name="sensor" type="bool" value="true"/>
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</properties>
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<image source="objects/player.png" width="32" height="32"/>
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<objectgroup draworder="index" id="2">
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<object id="1" x="11" y="18" width="9" height="5">
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<ellipse/>
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</object>
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</objectgroup>
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Binary file not shown.
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Before Width: | Height: | Size: 5.2 KiB |
BIN
assets/maps/objects/player.png
Normal file
BIN
assets/maps/objects/player.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 539 B |
Binary file not shown.
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Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 11 KiB |
@@ -1,89 +1,25 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.11.1-99-gec89c545" name="tileset" tilewidth="32" tileheight="32" spacing="4" margin="2" tilecount="98" columns="14">
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<image source="tileset.png" width="512" height="256"/>
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<tile id="0">
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<objectgroup draworder="index" id="3">
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<object id="2" x="4.25" y="5.5" width="24.25" height="23.25">
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<ellipse/>
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</object>
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</objectgroup>
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</tile>
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<tile id="46">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="32" height="32"/>
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</objectgroup>
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<animation>
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<frame tileid="46" duration="250"/>
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<frame tileid="47" duration="250"/>
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<frame tileid="48" duration="250"/>
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<frame tileid="49" duration="250"/>
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<frame tileid="48" duration="250"/>
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<frame tileid="47" duration="250"/>
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</animation>
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</tile>
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<tile id="47">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="32" height="32"/>
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</objectgroup>
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</tile>
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<tile id="48">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="32" height="32"/>
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</objectgroup>
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</tile>
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<tile id="49">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="32" height="32"/>
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</objectgroup>
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</tile>
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<tile id="50">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="32" height="32"/>
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</objectgroup>
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</tile>
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<tile id="51">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="32" height="32"/>
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</objectgroup>
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</tile>
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<tile id="52">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="32" height="32"/>
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</objectgroup>
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</tile>
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<tile id="53">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="32" height="32"/>
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</objectgroup>
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</tile>
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<tile id="54">
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<objectgroup draworder="index" id="2">
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<object id="1" x="1" y="1" width="31" height="30"/>
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</objectgroup>
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</tile>
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<tile id="55">
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<objectgroup draworder="index" id="2">
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<object id="1" x="1" y="1" width="31" height="30"/>
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</objectgroup>
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</tile>
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<tile id="56">
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<objectgroup draworder="index" id="2">
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<object id="1" x="1" y="0" width="30" height="32"/>
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</objectgroup>
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</tile>
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<tile id="57">
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<objectgroup draworder="index" id="2">
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<object id="1" x="1" y="1" width="30" height="31"/>
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</objectgroup>
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</tile>
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<tile id="58">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="32" height="32"/>
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</objectgroup>
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</tile>
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<tile id="59">
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<objectgroup draworder="index" id="2">
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<object id="1" x="3" y="0" width="29" height="32"/>
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</objectgroup>
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</tile>
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<tileset version="1.10" tiledversion="1.11.0" name="tileset" tilewidth="16" tileheight="16" spacing="16" margin="8" tilecount="128" columns="8">
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<image source="tileset.png" width="256" height="512"/>
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<wangsets>
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<wangset name="Unnamed Set" type="corner" tile="-1">
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<wangcolor name="gras" color="#ff0000" tile="-1" probability="1"/>
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<wangcolor name="dirt" color="#00ff00" tile="-1" probability="1"/>
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<wangtile tileid="9" wangid="0,1,0,1,0,1,0,1"/>
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<wangtile tileid="48" wangid="0,1,0,2,0,1,0,1"/>
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<wangtile tileid="49" wangid="0,1,0,2,0,2,0,1"/>
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<wangtile tileid="50" wangid="0,1,0,1,0,2,0,1"/>
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<wangtile tileid="56" wangid="0,2,0,2,0,1,0,1"/>
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<wangtile tileid="58" wangid="0,1,0,1,0,2,0,2"/>
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<wangtile tileid="64" wangid="0,2,0,1,0,1,0,1"/>
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<wangtile tileid="65" wangid="0,2,0,1,0,1,0,2"/>
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<wangtile tileid="66" wangid="0,1,0,1,0,1,0,2"/>
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<wangtile tileid="72" wangid="0,2,0,1,0,2,0,2"/>
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<wangtile tileid="73" wangid="0,2,0,2,0,1,0,2"/>
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<wangtile tileid="80" wangid="0,1,0,2,0,2,0,2"/>
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<wangtile tileid="81" wangid="0,2,0,2,0,2,0,1"/>
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<wangtile tileid="99" wangid="0,2,0,2,0,2,0,2"/>
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<wangtile tileid="121" wangid="0,1,0,1,0,1,0,1"/>
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</wangset>
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</wangsets>
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</tileset>
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